Once you have your Dj consol set up ready and you have started the never-ending obsession of collecting music, the next step is to come to be familiar with the basic system of mixing. The idea of mixing is to join records so that the music plays continuously rather than as cut off tracks. To begin with, don't worry too much about beat matching (unless you are feeling exceptionally confident). Instead try to get used to the main functions of the turntables and the mixer and with the idea of moving between the 2 premium tracks.
Cuing Up
Cuing up a article is plainly seeing the start point from where you can begin mixing. Often this is the first sound you hear, but not all the time so it would be wise to pick a simple House article that opens with a strong beat to start with.
Listening for the cue point (Fig.1)
-Push the fader up for the channel you are playing on, and the crossfader to the literal, side.
-Start the record's rotation with the start/stop button.
-Place the needle on the outer rim of the vinyl surface.
-Wait until the music starts then press start/stop to halt the record's rotation.
(Fig.1)
Lining up the cue point (Fig.2)
-Slowly wind the article back until the first beat slips by in reverse.
-Place hand on the vinyl (usually half way between the outer rim and the label at 8 o' clock)
-Without applying too much pressure to the holding hand, use the other to start the record's rotation again. (The platter should still be spinning without resistance, but the article should be stationary).
-Manually push and pull the vinyl so that it passes back and forth over the first sound (cue point) and then in your own time release in place of one of the forward pushes.
(Fig.2)
Now repeat the same technique, but try to do it without stopping the record's rotation between listening and lining up the cue point so that the platter is in constant motion.
Advanced Cueing
"I am the one because I know where the one is!" (Bernard Perdie- Drummer)
Some records do not start on the down beat or even with a beat at all! These are harder to use as the cue point is not as easy to define. It is foremost to listen to records before you try mixing it so you begin to hear the places where you should try dropping it in.
Anacrusis (Up beats)
Anything that precedes the down beat is called an anacrusis (up beat). Fantasize a article of the children's rhyme "The Owl And The Pussy Cat"! If you describe this poem, the strong down beat is on 'Owl' not on the first sound which is 'The'. This means that 'The' is an anacrusis. Your cue point on this hypothetical article would therefore have to 'Owl' in order for the rhythm to flow correctly.
Sometimes an anacrusis can have several sounds before the down beat, so listen considered to where the emphasis falls. Commonly in Dance music, this is accentuated by the kick drum.
Instrumental openings
Many records open with rhythmically unaccompanied pads, synth stabs, keyboards or basslines before the entry of the beat. You can deal with this in two ways. Firstly, play through the intro until the beat comes in then cue it up to the downbeat. If you are feeling a bit more adventurous, try to listen through the article to see how the instrumental elements fit colse to the beat when it is present, then return to the start and cue up the record. Fantasize the beat of the tune as you remember it and then release the article in its literal, place so that the instrumental groove fits along to the drums that are along it in your mind. (This is obviously much harder to do and will want a keenly advanced sense of internal rhythm).
Fading
On a mixer, you have two main fader options. The channel faders (often called 'up-faders') and the crossfader (Fig.3). The up-faders operate the volume of each cut off channel, whereas the crossfader moves between the channels passing from one to other with a 'mix' in the middle.
It is probably best at this stage to use the up-faders with their gradual curve from silence to full volume as the 'blending' faders and the crossfader as more immediate 'switch' between the two channels (assuming your mixer enables you to alter the crossfader curve). This is not a compulsory way of having the mixer set, but if you put a gradual fade on the crossfader, you will have the 2 kinds of fader doing the same job rather than fulfilling cut off roles.
(Fig.3)
As well as setting your crossfader to a sharp curve, also ensure that the channels are assigned properly to the two sides. On mixers with more than 2 channels, you will need to prescription each channel to a particular side of the fader. If you don't do this, or leave the crossfader assigns off, you will not be able to use the crossfader to cut from deck to deck.
Before studying how to beatmatch, you should convention fading between two records in the way that the primary Djs did before blending became prevalent. You are likely to encounter some rhythmic clashes (known affectionately as 'train wrecks') whilst perfecting this particular technique, but try not to worry too much about this for the time being.
Fading between two records
-Cue up two records (1 on each turntable) then start to play the first article with the crossfader over to the relevant side for that channel. (Step1)
-Bring the up-fader for the second channel down to zero.
-When the first article has played for a confident estimate of time, move the crossfader into the middle and start playing the second record. (Step2)
-Gradually bring the up-fader for the second channel up whilst simultaneously bringing the up-fader for the first channel down until the second article is all that is left.
-Move the fader over to the relevant side for the second channel and stop the first article (Step3)
Step1
Step2
Step3
You have just completed your first mix! Now try to cue up a distinct article on the primary turntable and repeat the advance from channel 2 back to channel 1.
It is advisable to choose, if possible, sections of a article where the track breaks down to its musical elements only (i.e. No drums, but strings/pads, keys etc.) for simple fades. Even without beatmatching, this will ensue in a more natural blending of the two records.
Beatmatching
Beatmatching was first introduced by the early Disco Djs such as Francis Grasso, Steve D'Aquisto and Nicky Siano. As the tool improved, this technique, rough at first, became perfect. other major step in the history of beatmatching was the introduction of music that used beats constructed on a drum motor rather than live breaks where drummers' beats were subject to fluctuations in tempo.
On contemporary turntables (both vinyl and Cd) and on software programs it is totally potential to beatmatch with 100% precision. This is one of the needful skills that needs real convention in order to perfect. There are very few people (even trained musicians) who ensue the first time, so don't be discouraged by any initial failures. You won't be the first or the last person to yield some real 'train wrecks'! Some superb Djs have taken months or even a couple of years to excellent the technique of beatmatching. It is also fair to say that your advance will be greatly helped if you team up with a amiable and outpatient Dj who can already beatmatch. This Dj 'buddy' will be able to show you where you are going wrong, and how to literal, the mistake!
Varispeed Controls On Turntables
Fig.1 shows you the basic varispeed functions of a typical turntable. Dj turntables enable you to alter the speed within the margin of +8/-8%. Some turntables expand this to +16/-16%, but a article played this far away from its primary speed will not sound at all good! The varispeed slider controls the pitch in a level gradient between these two extremities.
You should start by experimenting with the ensue this has on the sound of a record. The supplementary into the minus speed you go, the slower the article will play. The key will drop (approximately by a whole tone e.g. G to F), vocals will sound deeper and more ponderous. In contrast, as you more into the plus speed area, the faster the article will spin. The key will move up (again by roughly a whole tone e.g. From G to A) and any vocals will sound higher and chirpier.
Fig.1
Records will either run at 331/3 r.p.m. (revolutions per minute) or at 45 r.p.m. This is usually dependent on the distance of the track. 45 r.p.m. Gives a louder and more detailed cut, but will only allow a maximum of 8 minutes of music per side. 331/3 r.p.m. Is quieter and slightly less defined as the grooves are closer and shallower, but allows more running time.
The red strobe light located beneath the power switch has miniature use in practical mixing terms, but it is a good way of checking either the motors of the deck are working properly. With the platter spinning at 0 speed, the largest set of dots will appear stationary. At -3.3, this will be the outer set of dots, at +3.3 the 2nd inner set and at +6, the innermost set. The target light shines over the path of the cartridge and allows you to see the advance of the needle as it moves through the track. All records play from the outer rim into the spindle with the irregularity of a bizarre early 90's Techno article by Reece called Funky Funk Funk (Network Records 23) that plays from the inside out!
Beatmatching Two Records
There are numerous analogies for beatmatching two records together; one of the best being the idea of two cars driving along a motorway. One may be a Vw Golf, and the other a Peugeot 306 (different makes and looks but similar vehicles). The aim is for both cars to drive side by side with their front bumpers in parallel. In order to do this, they will each need to couple on their speed in comparison to the other. If one starts to pull away, it will need to come back into line or the other will need to edge forwards to match it. Pre-planned acceleration and agreed speed will help, but finally it will come to the use of eyes and feel.
Now replace these two cars with two records of a similar style (House vs. D&B is like a Vw Golf vs. A Ferrari!) with one on each turntable. The aim is now to align the beats and bars of the two records so that they are riding in parallel (Fig.2).
(Fig.2)
The two records above are beatmatched. Notice how the beat count and all the elements of the drums are falling in exactly the same place; kick for kick, snare for snare and hat for hat. Even allowing for variance in the tonal sound of these elements (i.e. article 1 might have a snappier snare, more hollow kick or tinnier hi-hats) these two beats would mould into one.
Headphone Cueing (Fig.3)
-Take two records of a similar style (House is recommended as it will roughly de facto be 4-to-the-floor) with a strong, simple beat at the start.
- With the crossfader over and the up-fader at full volume for the relevant channel, start to play the first record.
-Switch the headphone cue to the second deck and begin to play the second record.
-Find the cue point for the second article and manually hold the article ready for release.
(Fig.3)
You will be listening to article 1 through the speakers and article 2 in the headphones. To assess the two, have one headphone cup over one ear but take the other cup off.
Comparing Records Ready For The Mix (Fig.4)
-First listen to article 1 whilst holding article 2 in readiness (This is a miniature like a relay runner waiting for their partner to give them the baton before they take off on their own stint).
-Release article 2 in time with the downbeat from article 1.
-As the two Records spin together listen between 'headphone ear' and 'speaker ear'.
Fig.4
Starting To Beatmatch Two Records
Assuming you are not fortunate sufficient to have chosen two records with exactly the same bpm. (if this is the case reselect a distinct tune- this lucky mistake won't help you to learn the art of beatmatching!), there are two potential scenarios.
The first scenario is that article 2 will start to pull ahead of article 1, which means that it is a faster track. The second scenario is that article 2 will begin to fall behind article 1, which means that it is a slower track.
The bpm discrepancy of the two records will determine how quickly this happens. If article 2 is only 1 bpm faster or slower than article 1, it will gradually glide out of sync. If the discrepancy is greater, they will fall out even within half a bar. several seconds later they will be fighting like Tom & Jerry armed with pots and pans!)
Scenario A- article 2 Is Faster (Begins To Pull Ahead Of article 1)
Fig.5 shows you what happens when article 2 is faster than article 1. Notice how, despite starting together, article 2 is moving through the beat count and (consequently its hit-points) faster. By the end of the bar, article 2 is out of sync with article 1.
Fig.5
In order to literal, this situation, you need to do two things.
Correcting The Pitch Of A Faster article (Fig.6)
-First manually restrain article 2 so it comes back into line with article 1. This only requires you to stroke the article against the flow, not de facto pull it back. You may wish to apply light pressure to the side of the platter where the strobe dots are.
-Secondly, move the varispeed slider back so that the article is now also spinning a miniature slower than before. (You have to evaluation the estimate required. Sometimes you will convert the speed too much or not sufficient requiring you to repeat the process).
Fig.6
Scenario B- article 2 Is Slower (Begins To Fall Behind article 1)
Either because it starts out slower, or because you have overstepped the mark in correcting a faster record, article 2 way start to fall behind (Fig.7). Notice how, despite starting together, article 2 is moving through the beat count (and consequently its hit-points) slower. By the end of the bar, article 2 is again out of sync with article 1.
Fig.7
Again, in order to literal, this situation, you need to do two things.
Correcting The Pitch Of A Slower article (Fig.8)
-First manually push article 2 forwards so it catches up with article 1. This only requires you to gradually encourage the article with the flow, not de facto shove it forwards. Too much push and it will lurch ahead.
-Secondly, move the varispeed slider forwards so that the article is now also spinning a miniature faster than before. (Again, you need to evaluation the estimate required. Sometimes you will convert the speed too much or not sufficient requiring you to repeat the process).
Fig.8
You may well need to perform the above steps numerous times; each time becoming more and more literal, until you hit the literal, speed. Correcting the speed to match the beats of two records is a process of elimination; trial and error until you have it.
Sometimes you will end up with the two turntables spinning 10% away from each other; other times the discrepancy may only be ½%
Even when you think you have the two records running in sync, you will need to keep concentrating on the beat alignment incase one starts to drag behind or pull ahead of the other.
Performing A Mix (Fig.9)
When you are happy with the result, bring article 2 in using the fading technique. If you have got it right, the two records will be mixed as one. If you have got it wrong, they will clash in an alarming way! Every Dj has done this many times, so don't worry. plainly re-cue the records and have other go! Often it is sensible to re-cue anyway so that you can pick a good place to drop your mix.
Fig.9
It is advisable at all stages to keep the headphones on your head so you can reference the second article as you mix it in. Many Djs lose a mix because they take their headphones off just as they bring it in. Unless you are very experienced at 'ambient mixing', this is a foolish thing to do. You may well literal, the speed of the wrong article if the mix starts to slide out, therefore making the clash worse!
Remember, beatmatching is a challenge, so don't be disappointed if you struggle to mix two records at first. It takes time, and when you finally get it, you will have every calculate to feel that you have achieved something!
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